Elsewhere
Discover the legacy of the past and what lies beyond the Nations. The world is full of mystical mysteries.
Nasties
The Nasties is the easternmost region of the world, largely avoided by most, except for daring adventurers. Its defining feature is the presence of volatile crystalline growths and trapped emotions, the Traumas - dangerous remnants of ancient battles. These unstable elements make the land unpredictable and hazardous. Twisted flora and fauna thrive in this contaminated landscape. The only known settlement is Wishwater, where outcasts and those who have lost their emotions band together to survive. Large portions of this region remain unmapped. What lies there is simply to be discovered.

Growtha
The Growtha were an ancient, extinct civilization that once dominated much of the Known, leaving behind no historical records but a legacy of remarkable technology. Their most extraordinary achievement, the creation of "growables", allowed objects to be cultivated directly from nature using perpetual crystalys (an unknown process of amplifying cycle crystals with emotional magic) - a marvel still utilized by modern nations. Examples of growables include fully grown, ready-to-eat meals, living houses sprouting from soil, gold coins growing from trees, and even live animals.
Effigine
Another extinct civilization, believed to be the progenitors of the Wise and the Dominion, were thought to be giant tree-like beings living in harmony with nature. All that remains of them are the colossal, face-carved trees known as Effigies, seemingly deceased or perhaps merely dormant, awaiting to return. Their leader and most powerful figure is said to have been the legendary Tree of Emotions.
Nullifying Magic
The Tree of Cycles produces magical cycle crystals of various colors, but none is as influential as the Amber. In a mysterious way, it can counteract and nullify emotional magic. According to legend, a great conflict between the Tree of Cycles and the Tree of Emotions escalated into a devastating war, leading to the destruction of both the Growtha and the Effigine, as well as the death of the Tree of Emotions. While no historical records confirm this event, and the Tree of Knowledge remains silent, it is believed this cataclysm marked the beginning of a new cycle of life and the birth of the nations.

Ambros
The Ambros are a nomadic people who rejected the prophecy of the Collective Good and chose not to join Landlandia. Born from amber crystals, they possess striking amber crystal eyes. Their civilization communicates entirely through Sighs - a sophisticated sign language combining detailed facial expressions, hand gestures, and emotional magic. From their ancient texts emerged Sighchemy, the art of blending Eminence and Ciclicity.
The Ambros are a welcoming and open people, eager to interact with other nations and often take part in adventures beyond their homeland. However their connection to amber crystals enables them to nullify magic - an ability that has served them well against any aggressors. They inhabit 3 sacred regions - Caprice, Clasp and Clutz.
Cults
Cults are organized organizations based on common beliefs, that know no borders.
Treeage - worshipers of the World Trees, divided by sects for each tree.
Schemism - Landlandia’s state religion, deifying its Seven Schemers as mortal gods.
Manicpulation - fanatics who believe the Tree of Emotions will awaken by consuming souls.
Coinism - a widespread cult devoted to wealth and financial success.
Rootherans - believe the River Roots is sacred and the origin of all life.
Definism - seeks to dismantle political and social structures.