The Nations
The world's denizens spread far and wide, coalescing in a soup of history and future. There is a place for everyone.
The Seven Nations
Amidst the turmoil of life, seven nations stood the test of time. Their relations are at best rocky and held by the fine thread weaved by potential doomsday prophecies. Shaky alliances plague the political landscape, with the everyday person sick with confusion.

Wisdom Wise
We seek, We reap!
The Wise are a nation of arcane-oriented flowerkin, known for their warmongering and knowledge-seeking lifestyle. They worship the Tree of Knowledge as a God and seek to be the first to harvest its produce.
Appearance
Blessed with a remarkable biology, the Wise are born with bodies adorned in vibrant, blooming flowers. As they grow and acquire knowledge, a fascinating transformation takes place: their petals gradually fall away and their skin turns to a hardened parchment paper. Each piece of knowledge will now be inscribed on it. This transformation signifies their journey of enlightenment, turning their bodies into living chronicles of their accumulated wisdom. They age more slowly compared to other nations, with the average Wise reaching a lifespan of up to 100 years.

Society
The Wise are governed by the Wisest, a single individual chosen for their supreme knowledge. In their society, every individual is both student and scholar, striving to gain and share knowledge. As they learn, their bodies become sacred, inscribed with wisdom, creating living libraries. Upon death, their parchment-like skin, bearing this knowledge, is preserved and studied. Physical touch is a deep taboo, reserved only for the closest bonds. Some, called Bloomers, abandon this pursuit of wisdom, choosing instead to live free from intellectual burdens. They are shunned in society and often exiled. Bloomer socities have expressed desire to become a separate nation.

Significant Locations
The Wise occupy the most amount of land from any nation, due to their historical warfaring. Their capital and most territories reside on the "Head".
Mindaway

Capital of the Wise, constructed from gleaming glass. It is here, where the Hall of Truths is located, from where the Wisest rules. Another landmark in the city is the Tombs of Eternity- it is here, where the dead are preserved in liquid glass, which solidifies around them, perfectly preserving the wisdom inscribed in their skin. These crystalized scholars remain eternal beacons of knowledge.
Ridge-Upon-Ridge

Ridge-Upon-Ridge is a mountain town nestled below the renowned Mount Paramount, the highest peak in the world. The peak houses the Megaloupe, a colossal magnifying glass used for monitoring the Tree of Knowledge and spying on other nations.
Glasshole

A strategic town, nestled within a vast cavern system. Known for its rich glass deposits, it serves as the primary source of glass for the entire realm, where skilled miners harvest and refine it. Despite its subterranean nature, Glasshole is also a bustling port.
Loresprings and Shipshore

The realm's western and eastern ports mirror each other perfectly, each serving its respective side of the world. These cities are identical in layout, with matching street names, landmarks, and locations, made to be a perfect mirrored copy of each other.
Florest

The Florest is a dense woodland for exiles who rejected the Wise's pursuit of knowledge. Towns like Fluflunt and New Cusecuse blend with nature, encircled by the Wall of Anger, a magical barrier erected by the Wise to keep the exiled at bay.
Filletea

Once a territory of the Gastrons, it was lost to the Wise in a war long ago. Filletea offers a sanctuary for those wishing to live free from the pressures of wisdom and enlightenment, allowing Bloomers to cultivate their own society. Famous for its chicken fillet tea.
Neverending

Neverending is a sacred town next to the revered Tree of Knowledge. A pilgrimage site for the Wise, it thrives as a center of learning and reflection. Well-protected by magical defenses and guardians. The town is serviced by 2 port towns - Inkwell and Shoretome.
Flamingham Fort

A formidable enclave fortress, within the territories of Gastronomnom. Located near the picturesque Flamingham Lakes, home to flocks of flamingoes and floringos (flower flamingoes), employed in combat. This site is a central point of tension in the conflict between the Wise and the Gastrons.
Oldghost Outpost

Oldghost is a bustling hub and port, providing direct access to the hostile Ambertombs. These Lands, ripe with knowledge have always been of interest to the Wise, but always hard to get to.