Dice Whims

A Tabletop Roleplaying Game System

Game Overview

The Dice Whims system is a tabletop roleplaying game built on collaboration, improvisation, and accessibility. Players shape the story together through engaging mechanics, embracing the unpredictable nature of the fantasy world. Designed for both newcomers and veterans.

The system is in early playtesting and will go through periodic updates based on feedback and testing, expecially numbers tuning.

⚠ Disclaimer ⚠

Dice Whims explores intense emotions, trauma, and psychological stress as part of its mechanics and storytelling. Some content may be triggering. Players are encouraged to use safety tools for a comfortable experience. This game is intended for mature audiences and may not be suitable for everyone.

Character Creation

Choose a Nation

You are a denizen of one of the seven powerful Nations in the World of Tittle, each with its own unique history, culture, and influence over the land. As a citizen, you’ll gain a bonus specific to your nation. These bonuses are tailored to reflect the strengths of each Nation, providing you with distinct advantages on your journey.

Nation Bonuses

IdNationNameEffect
1ChromochronosIn SyncOnce per Rest, choose an ally. While within 3 hexes of each other, neither can be Weak or Frail.
2Dingle DominionSeen It AllOnce per Rest, you can reroll a Trauma Die and use either effect.
3GastronomnomAssertiveOnce per Rest, you can act immediately after an ally in battle, before an enemy.
4Kingdom of KingdomsEverlastingThe first time you die in a day, you revive with 1 health instead and can do 1 Action.
5SunseaCapableYou can choose an additional Talent.
6United UnionSavantChoose a Spell. You can use it an additional time.
7Wisdom WiseMagiChoose an Emotion. Your Hysteria Limit is increased to 6 with it.

Choose a Way

Ways are the structured and disciplined methodologies of adventuring in the world of Tittle. Each Way represents a distinct, formalized approach to navigating the dangers, challenges, and mysteries of the world, emphasizing a unique philosophy, skill set, and tactical mindset.

Alchemystic

Mages who harness the world’s natural rhythms through Sighchemy, manipulating cyclical crystals imbued with Eminence to shape reality. They tap into the natural elements and time itself. They branch out to Primal and Flow. Primals focus on the raw power of nature. Flows twist the perception of time.

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Battleborn

Warriors of unmatched physical strength and combat expertise. Masters of their body, they wield weapons with unchallenged expertise as they charge into the fray. They branch out to Brute and Weaponmaster. Brutes are supreme physical warriors, an unbreakable force on the battlefield. Weaponmasters wield multiple weapons with precision and deftness.

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Heartist

Masterful evokers, deeply attuned to their own emotions and those of others. They wield magic with precision, capable of both profound healing and devastating harm. They branch out to Empath and Twisted. Empaths are compassionate healers, able to understand and bear the burdens of others. Twisted are evil fanatics, who twist reality for their own benefit.

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Loresmith

Storytellers who craft tales to impress and distress. These individuals weave rich narratives, often leading others into unexpected adventures. They branch out to Naysayer and Mythmonger. Naysayers sear doubt and frustration on the battlefield both for their friends and enemies. Mythmongers spin fantastic tales of adventure to inspire and manipulate.

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Seeker

Relentless explorers driven to acquire knowledge and rare artifacts. No obstacle is too great for them as they rush headlong into new adventures. They branch out to Thief and Intellectual. Thieves specialize in theft, bamboozling and misdirection to fool the enemy. Intellectuals are masters of preparation and enlightenment, who outthink any challenge.

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Unbound

Spontaneous and unpredictable, they reject order, calculation and methodical approaches. Instead, they surrender to raw impulse, instinct, and chance. They branch out to Wildling and Breaker. Wildlings absorb knowledge in unpredictable ways, manifesting sudden expertise when they need it most. Breakers disrupt, break and erase what was there, especially their own trace.

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Universal Progression Table

LevelFeatures
1Health Bonus (), Spell Count (), Weapons Count (), Items Count ()
2Magic (+2), Mastery (+2)
3Health Bonus (), Items Count ()
4Magic (+2), Mastery (+2)
5Health Bonus (), Spell Count (), Weapons Count ()
6Magic (+2), Mastery (+2)
7Health Bonus (), Items Count ()
8Magic (+2), Mastery (+2)
9Health Bonus ()
10Magic (+2), Mastery (+2), Spell Count ()

Roleplaying Questions

Consider these questions when building your character. This list isn't exhaustive or mandatory - feel free to add or remove questions as needed.

  • Emotional History - How do past experiences shape your reaction to this challenge?

  • Collaborative Empathy - When someone helps you, how does it affect your confidence and resolve?

  • Why This Nation? - What drew you to this nation - heritage, ideology, or opportunity?

  • Why This Way? - What led you to follow this Way? Do you embrace it or struggle with it?

  • Oaths and Allegiances - What promises shape your choices and loyalties?

  • Betrayal and Trust - Who betrayed you, and how does it shape your trust now?

  • Survival vs. Honor - Where do you draw the line between survival and principles?