Dice Whims

A Tabletop Roleplaying Game System

Game Overview

The Dice Whims system is a tabletop roleplaying game built on collaboration, improvisation, and accessibility. Players shape the story together through engaging mechanics, embracing the unpredictable nature of the fantasy world. Designed for both newcomers and veterans.

The system is in early playtesting and will go through periodic updates based on feedback and testing, expecially numbers tuning.

⚠ Disclaimer ⚠

Dice Whims explores intense emotions, trauma, and psychological stress as part of its mechanics and storytelling. Some content may be triggering. Players are encouraged to use safety tools for a comfortable experience. This game is intended for mature audiences and may not be suitable for everyone.

Design Principles

Concepts

The Dice Whims system for Tabletop Roleplaying Games is designed with the following principles in mind:

  • Collaboration - Encourages active player engagement and partnership, through mechanics, bonuses, and interactions baked into the system.

  • Improvisation - Dynamic character creation and the unpredictable nature of the fantasy world, allowing players to create varied and unexpected narratives, adapting to unfolding events and shaping the story in a unique and creative way.

  • Accessibility - Incorporates intuitive and traditional concepts from both real life and classic roleplaying games, ensuring a low barrier for entry and a minimal learning curve for new players.

System Features

  • The Dice Whims System is uniquely intertwined with the lore of the World of Tittle.

  • Character customization is achieved through a diverse class system called Ways, items, spells, and the lore of the world.

  • Player progression is driven by Way advancement and story-based rewards.

  • Respects player time by favoring fewer dice rolls that are more meaningful, impactful, and strategic. In addition, the system facilitates fast-paced tactical battles.

  • Encourages story-driven games and campaigns.