Dice Whims

A Tabletop Roleplaying Game System

Game Overview

The Dice Whims system is a tabletop roleplaying game built on collaboration, improvisation, and accessibility. Players shape the story together through engaging mechanics, embracing the unpredictable nature of the fantasy world. Designed for both newcomers and veterans.

The system is in early playtesting and will go through periodic updates based on feedback and testing, expecially numbers tuning.

⚠ Disclaimer ⚠

Dice Whims explores intense emotions, trauma, and psychological stress as part of its mechanics and storytelling. Some content may be triggering. Players are encouraged to use safety tools for a comfortable experience. This game is intended for mature audiences and may not be suitable for everyone.

Tables

Trauma Table

IdNameEffectInteraction EffectsBattle Effects
1DependencyYou rely on others for decisions.A trusted party member must decide your next social action.A trusted party member must decide your next combat action.
2Self-pityYou doubt yourself.Reroll your next Interaction check, taking the lower result.Reroll your next battle check, taking the lower result.
3Ego TripYou overestimate your ability.Roll first for Interaction; GM announces Difficulty after.Roll first for Action; GM announces Difficulty after.
4Tangled MagicsYour emotions become unstable.All Emotion Scores match your lowest until the next Rest.All Emotion Scores match your lowest for this combat.
5Guilt TripYou avoid facing those you've wronged.Cannot address/interact with the last person you spoke to for a day.Cannot target your last combat target for the remainder of battle or next day.
6Person PleaserYou prioritize others over yourself.Give a party member one of your weapons or items.Give a party member one of your weapons or items.
7Narcissist SmellYou emit an awful odor.Automatically fail Interaction checks for first impressions or persuasion.Automatically fail checks to hide or maintain stealth.
8Minor InjuryYou have a nagging wound.The party votes on the nature of your injury.The party votes on the nature of your injury.
9ImitationYou unconsciously mimic others.Mirror an ally’s last social behavior as your next interaction.Mirror an ally’s last Action as your next Action, using your equipment.
10DeliriumYour identity feels uncertain.The group replaces one of your Talents until Rest.The group replaces one of your Talents until Rest.
11MutationA strange extra body part appears.The party chooses an extra body part (e.g., ear, eye).The party chooses an extra limb.
12JealousYou resent others' success.Force a party member to reroll a Critical Success.Force a party member to reroll a Critical Success.
13BetrayalYou feel compelled to betray an ally.Attack an ally in your next social Interaction.Attack an ally in your next combat Action.
14AvoidanceYou withdraw from certain abilities.Choose a Talent - you cannot use it for a day.Choose a Weapon or Spell - you cannot use it in this combat.
15BurdenYou impose your struggles on another.Choose an ally - roll d20s against each other. If they lose, they take -2 to all Mental Mastery rolls.Choose an ally - roll d20s against each other. If they lose, they take -2 to all Mental Mastery rolls.
16ParanoiaYou distrust an ally.Cannot share information or trust a chosen ally in social situations until Rest.Cannot accept help or healing from a chosen ally in combat until Rest.
17InfatuationYou fixate on a single thing.You obsess over a particular topic, ignoring other matters for a day.You target one enemy exclusively; even if they die, you keep attacking until convinced otherwise.
18InstabilityYour magic is chaotic.Cast a random Spell from your list at a target chosen by the party.Cast a random Spell from your list at a target chosen by the party.
19SkepticismYou doubt everything.Instead of rolling a d10 for your next Interaction Check, add +2.Instead of rolling a d10 for your next Battle Check, add +2.
20IsolationYou feel disconnected from others.You are Apathetic - cannot use Empathy for the next day.You are Apathetic - cannot use Empathy in this battle.

Positive Conditions

IdNameEffect
1OverpoweredChoose one - double your Magic/Mastery Score or deal double damage.
2AttunedYour next spell casts twice.
3HiddenObscured and cannot be targeted directly.
4ElevatedCan only be targeted by Ranged Attacks or Melee attacks from other Elevated characters in an adjacent hex.
5EnragedAdd an extra d10 die to your next Weapon roll.
6LuckyReroll a single die and use the higher result on your next roll.
7BraveWhen you use your Physical Score, also add your Mental Score, and vice versa.
8PreparedHalf the next damage you receive, rounded up.
9InvincibleYou cannot be reduced below 1 health.
10ConfidentYou ignore your next Critical Failure and don’t roll on the Trauma Table.

Negative Conditions

IdNameEffect
1OverwhelmedCannot use Magic Score during a roll.
2StressedCannot use Mastery Score during a roll.
3DissociatedCannot use a Talent during a roll.
4DisarmedCannot use a Weapon during a roll.
5ApatheticCannot use Empathy.
6TriggeredCannot accept Empathy.
7StuckCannot Move.
8AffectedCan use only a specific Emotion for a specific time.
9StrippedDisables Armor bonuses.
10TraumatisedRoll on the Trauma Table.
11Poisoned/BleedingTakes increasing damage each turn (in combat) or at a set amount of time (outside combat) until healed.
12ExhaustedCan perform only 1 Action per turn and cannot make Reactions.
13UnconsciousCannot make Actions, Interactions, Reactions, or Move.
14FallenYour Physical Score is halved.
15CursedYour Mental Score is halved.
16ClumsyYour Skills Score is halved.
17InjuredRoll on the Injury Table.
18WeakYour Weapon attacks deal half damage rounded up.
19FrailYour Spells deal half damage rounded up.
20HystericalMaximum usable die is reduced to 3.

Injuries

IdNameEffect
1Ghastly ScarA deep, jagged scar mars a prominent part of your face or body, making you instantly recognizable.
2Lost an EyeOne eye is permanently ruined, leaving you with a striking empty socket or a glass replacement.
3Severed ArmOne of your arms is completely missing. Whether replaced or not, it's a permanent loss.
4Severed LegOne of your legs is gone, forcing you to rely on unconventional movement.
5Mangled HandYour hand is crushed, leaving it gnarled at best.
6Missing FingersSeveral fingers are gone, leaving your hand uneven.
7Shattered JawYour jaw was broken and healed poorly, affecting speech and facial movement.
8Mangled EarA chunk of your ear is missing or twisted from a brutal wound.
9Collapsed RibcageYour torso was caved in at some point, leaving you with a slightly sunken chest and occasional discomfort.
10Torn TendonsYour movements remain slightly stiff or uneven, affecting how you carry yourself.
11Hollowed CheekA section of your face appears concave due to muscle or bone loss.
12Cursed BrandA permanent symbol or burn appears on your body, marking you with a past best left forgotten.
13Damaged VoiceYour vocal cords were injured, leaving you with a rough rasp or hoarse tone.
14Tattered FingertipsYour fingers have been worn down, scarred, or permanently roughened.
15Twisted FingerA finger is permanently bent at an odd angle, evidence of a badly healed break.
16Hunched BackYour spine was damaged, causing you to walk with a permanent stoop.
17Pierced PalmA wound through your hand healed over but left a jagged, noticeable hole.
18Aching PainYou experience severe pain making everything you do uncomfortable.
19Torn NoseA portion of your nose is missing, permanently altering your profile.
20Missing ChunkA small piece of flesh, from your cheek, thigh, or elsewhere, is simply gone, exposing bone or muscle beneath.