Dice Whims
A Tabletop Roleplaying Game System
Game Overview
The Dice Whims system is a tabletop roleplaying game built on collaboration, improvisation, and accessibility. Players shape the story together through engaging mechanics, embracing the unpredictable nature of the fantasy world. Designed for both newcomers and veterans.
The system is in early playtesting and will go through periodic updates based on feedback and testing, expecially numbers tuning.
⚠ Disclaimer ⚠
Dice Whims explores intense emotions, trauma, and psychological stress as part of its mechanics and storytelling. Some content may be triggering. Players are encouraged to use safety tools for a comfortable experience. This game is intended for mature audiences and may not be suitable for everyone.
Tables
Trauma Table
Id | Name | Effect | Interaction Effects | Battle Effects |
---|---|---|---|---|
1 | Dependency | You rely on others for decisions. | A trusted party member must decide your next social action. | A trusted party member must decide your next combat action. |
2 | Self-pity | You doubt yourself. | Reroll your next Interaction check, taking the lower result. | Reroll your next battle check, taking the lower result. |
3 | Ego Trip | You overestimate your ability. | Roll first for Interaction; GM announces Difficulty after. | Roll first for Action; GM announces Difficulty after. |
4 | Tangled Magics | Your emotions become unstable. | All Emotion Scores match your lowest until the next Rest. | All Emotion Scores match your lowest for this combat. |
5 | Guilt Trip | You avoid facing those you've wronged. | Cannot address/interact with the last person you spoke to for a day. | Cannot target your last combat target for the remainder of battle or next day. |
6 | Person Pleaser | You prioritize others over yourself. | Give a party member one of your weapons or items. | Give a party member one of your weapons or items. |
7 | Narcissist Smell | You emit an awful odor. | Automatically fail Interaction checks for first impressions or persuasion. | Automatically fail checks to hide or maintain stealth. |
8 | Minor Injury | You have a nagging wound. | The party votes on the nature of your injury. | The party votes on the nature of your injury. |
9 | Imitation | You unconsciously mimic others. | Mirror an ally’s last social behavior as your next interaction. | Mirror an ally’s last Action as your next Action, using your equipment. |
10 | Delirium | Your identity feels uncertain. | The group replaces one of your Talents until Rest. | The group replaces one of your Talents until Rest. |
11 | Mutation | A strange extra body part appears. | The party chooses an extra body part (e.g., ear, eye). | The party chooses an extra limb. |
12 | Jealous | You resent others' success. | Force a party member to reroll a Critical Success. | Force a party member to reroll a Critical Success. |
13 | Betrayal | You feel compelled to betray an ally. | Attack an ally in your next social Interaction. | Attack an ally in your next combat Action. |
14 | Avoidance | You withdraw from certain abilities. | Choose a Talent - you cannot use it for a day. | Choose a Weapon or Spell - you cannot use it in this combat. |
15 | Burden | You impose your struggles on another. | Choose an ally - roll d20s against each other. If they lose, they take -2 to all Mental Mastery rolls. | Choose an ally - roll d20s against each other. If they lose, they take -2 to all Mental Mastery rolls. |
16 | Paranoia | You distrust an ally. | Cannot share information or trust a chosen ally in social situations until Rest. | Cannot accept help or healing from a chosen ally in combat until Rest. |
17 | Infatuation | You fixate on a single thing. | You obsess over a particular topic, ignoring other matters for a day. | You target one enemy exclusively; even if they die, you keep attacking until convinced otherwise. |
18 | Instability | Your magic is chaotic. | Cast a random Spell from your list at a target chosen by the party. | Cast a random Spell from your list at a target chosen by the party. |
19 | Skepticism | You doubt everything. | Instead of rolling a d10 for your next Interaction Check, add +2. | Instead of rolling a d10 for your next Battle Check, add +2. |
20 | Isolation | You feel disconnected from others. | You are Apathetic - cannot use Empathy for the next day. | You are Apathetic - cannot use Empathy in this battle. |
Positive Conditions
Id | Name | Effect |
---|---|---|
1 | Overpowered | Choose one - double your Magic/Mastery Score or deal double damage. |
2 | Attuned | Your next spell casts twice. |
3 | Hidden | Obscured and cannot be targeted directly. |
4 | Elevated | Can only be targeted by Ranged Attacks or Melee attacks from other Elevated characters in an adjacent hex. |
5 | Enraged | Add an extra d10 die to your next Weapon roll. |
6 | Lucky | Reroll a single die and use the higher result on your next roll. |
7 | Brave | When you use your Physical Score, also add your Mental Score, and vice versa. |
8 | Prepared | Half the next damage you receive, rounded up. |
9 | Invincible | You cannot be reduced below 1 health. |
10 | Confident | You ignore your next Critical Failure and don’t roll on the Trauma Table. |
Negative Conditions
Id | Name | Effect |
---|---|---|
1 | Overwhelmed | Cannot use Magic Score during a roll. |
2 | Stressed | Cannot use Mastery Score during a roll. |
3 | Dissociated | Cannot use a Talent during a roll. |
4 | Disarmed | Cannot use a Weapon during a roll. |
5 | Apathetic | Cannot use Empathy. |
6 | Triggered | Cannot accept Empathy. |
7 | Stuck | Cannot Move. |
8 | Affected | Can use only a specific Emotion for a specific time. |
9 | Stripped | Disables Armor bonuses. |
10 | Traumatised | Roll on the Trauma Table. |
11 | Poisoned/Bleeding | Takes increasing damage each turn (in combat) or at a set amount of time (outside combat) until healed. |
12 | Exhausted | Can perform only 1 Action per turn and cannot make Reactions. |
13 | Unconscious | Cannot make Actions, Interactions, Reactions, or Move. |
14 | Fallen | Your Physical Score is halved. |
15 | Cursed | Your Mental Score is halved. |
16 | Clumsy | Your Skills Score is halved. |
17 | Injured | Roll on the Injury Table. |
18 | Weak | Your Weapon attacks deal half damage rounded up. |
19 | Frail | Your Spells deal half damage rounded up. |
20 | Hysterical | Maximum usable die is reduced to 3. |
Injuries
Id | Name | Effect |
---|---|---|
1 | Ghastly Scar | A deep, jagged scar mars a prominent part of your face or body, making you instantly recognizable. |
2 | Lost an Eye | One eye is permanently ruined, leaving you with a striking empty socket or a glass replacement. |
3 | Severed Arm | One of your arms is completely missing. Whether replaced or not, it's a permanent loss. |
4 | Severed Leg | One of your legs is gone, forcing you to rely on unconventional movement. |
5 | Mangled Hand | Your hand is crushed, leaving it gnarled at best. |
6 | Missing Fingers | Several fingers are gone, leaving your hand uneven. |
7 | Shattered Jaw | Your jaw was broken and healed poorly, affecting speech and facial movement. |
8 | Mangled Ear | A chunk of your ear is missing or twisted from a brutal wound. |
9 | Collapsed Ribcage | Your torso was caved in at some point, leaving you with a slightly sunken chest and occasional discomfort. |
10 | Torn Tendons | Your movements remain slightly stiff or uneven, affecting how you carry yourself. |
11 | Hollowed Cheek | A section of your face appears concave due to muscle or bone loss. |
12 | Cursed Brand | A permanent symbol or burn appears on your body, marking you with a past best left forgotten. |
13 | Damaged Voice | Your vocal cords were injured, leaving you with a rough rasp or hoarse tone. |
14 | Tattered Fingertips | Your fingers have been worn down, scarred, or permanently roughened. |
15 | Twisted Finger | A finger is permanently bent at an odd angle, evidence of a badly healed break. |
16 | Hunched Back | Your spine was damaged, causing you to walk with a permanent stoop. |
17 | Pierced Palm | A wound through your hand healed over but left a jagged, noticeable hole. |
18 | Aching Pain | You experience severe pain making everything you do uncomfortable. |
19 | Torn Nose | A portion of your nose is missing, permanently altering your profile. |
20 | Missing Chunk | A small piece of flesh, from your cheek, thigh, or elsewhere, is simply gone, exposing bone or muscle beneath. |